Since I didn’t want to create something beautiful or fantastic with images or animations, Kate helped me with some ideas about text-based games.
- words puzzle game: player type words base on the hints of the game.
- words RPG: player experiences world with just texts or dialogues, sounds not images. Eat Cow To Live
BUT, like one review of this game said ‘ there’s simply nothing of substance in here’ I wouldn’t say this is not fun but I really don’t want my game just SUBSTANCE: you play 5 or 10 times, you know which path you should go.
- Map game: Melbourne 1945 This is not a game but something interesting.
Those reminded me one of the game in my phone: Sorcery! A lot of parts of this series of games are words. Some of the parts are fighting and adventure. Even in the fighting, words are important.
Another one is word cookies which I played for learning English:
Other references to the text game:
Sum up some key rules of my game:
text-based include random elements make the game replayable limited session/game length: control by time/round/other resources